Thanks guys. A lot can be added to this type of stuff to really break it up like lights on the walls, vegitation, posters and other types of decal cards. Even taking the same wall and just doing a texture change with a different material will go a long ways.
I want to make some hair textures in this type of style but im having issues getting that really specific shape down and just in general trying to get any shape thats really organic like this. Does anyone know a good workflow for getting the type of decals like this?
Is there a way to multisample the results in Painter? What I mean by this is when you save the texture out in 4096 and then downscale it in Photoshop to 1024 to get rid of aliasing between materials for instance. Is it possible to get this result straight out of Painter? This happens a lot when using "geometry decal" to…
I think about small tombs around the main tomb entrance (like a concept) and I try to make them using decals with POM. In my opinion, a good result comes out. And that saves me from sculpting extra cliffs modules with tombs.
I went back to my light bake settings and the lighting is looking better. I have to add some more interest and detail to the building models as they look rather stale. Also need to detail out the sidewalk and street more with decals/road markings.
Cool, Perhaps try colour correction with a desaturated dark blue/green to better match the tone set in the film. If you can add more dust/dirt decals onto the buildings that would be great too, dust and debris gets kicked up everywhere.
Thanks, haven't really started on the textures yet (very crappy uv and textures from a photo) once I finish up the meshes, clean up the wires, and make sure the modularness is working I'll uv it and made some better textures and use decals.
Here's a quick WIP. Did a little sculpting to define the major shapes and some test bakes. Still deciding if I want at wear and tare in zbrush or otherwise.. As for textures, I'm planning on adding decals and details that would fit well with a hard partying lifestyle...
Hello ! slowly get to the end of this project ! Made some Supercomputer, changed the layout and lighting . So hopefully this week i'll make a Decals pass, then an fx pass. Some final lighting and screenshots and then i'll be done Any feedback would be super great ! Cheers
What engine/renderer are you using? You can either use a Vertex Blended shader to 'paint' the cracks on your mesh, or you can use decals. Not sure which would work for you best. Also, basing this off any artwork? Cheers!