I finally clicked :D Needed to be less blocky and more organic. Hopefully its fixed ? Another question, for extremely small details, like sligh dints in the blade etc, would i sculpt them in Z? or photoshop the normals ?
It will be fine then - the problem is only if two bones share exact x,y & z values. You have the second influence set as label - I wonder if that's an issue? What if you set it to none? Or try some of the other options in there too.
thankyou , what I usually do to correct distortion at poles when I work on equirectangular maps is to use hugin then I shift poles , export map , work on poles in z projection , reimport and redistort to equirectangular then I stich to original equirectangular. But I am not expert with this tool so I dunno how to adapt to…
Hello there! I sculpted and poly painted the whole character in Zbrush Concept by Mohammad Z Mukhtar All Comments and Critiques are totally welcome If you want to stay in touch you can check my Artstation and my Social Media: Arstation Facebook Twitter Instagram Turntable: https://www.youtube.com/watch?v=ao9XgoUz--Y
Hi forum! I did this character in Zbrush just for the fun of it. I built the base with Z-speheres and took it from there. I didn't do any concept before starting out, I just wanted to do what came over me. Feedback is appreciated! :) I hope this is not offensive to anyone here. Thanks! //Jim
I'm looking to make a tiling texture for my university project. I have sculpted some sand tracks (which you would find on sand dunes) and I was wondering if there was a way to offset the mesh like you wound a texture in photoshop? Are there any 3ds max or z-brush plug-ins that do this? Many Thanks :smiley:
Dean here. I'm working on this ball animation and I'm looking for some feedback. In particular, if anyone has advice on how a ball rolls down a slope that would be great because I feel like I'm just grabbing the z rotate and spinning it at random. Thanks in advance, Dean https://www.syncsketch.com/sketch/3b6f10afb9a7/
hey guys i have this problem in UDK where i can take a simple flooring (4000:x 4000:y 100:z) and i bring out a Static mesh for (ie-Pillar) And i do a CSG Subtract on the floor and it crashes. Any idea's on waht this could be? Thanks in Advance, Emulsion
What are the best mini-map systems you all have come across in games? Specifically ones that are always on a small portion of your screen, and have to account for Z (overlapping/layered level-but not space). Ones that don't require more than a glance to see whats up. Trying to get some inspiration here.
Might as well show my progress with a few things to note I noticed that the yellow portion of the cup is z fighting with the glass jar (blue portion) so I'm planning on extruding the yellow portion a bit. The plan I have for the yellow portion is to include an Alpha channel.