@fairlyBread Thanks! I'll probably try applying and smoothing the skin-weights for better cloth deformations and try adding some subtle cloth-sim. But yeah, that's totally me, getting distracted from the environment by some character-sidequest :tongue: In Maya, the function to transfer skin weights from one mesh to another…
Very nice. But you keep posting screenshots from the same angle. I'm curious on the other side! Or isn't that relevant duo it's purpose? Edit: Also, the tires look very thin.. one layer of 2side polygons?
If you'll look at the bottom of your tablet -- that's the side you don't draw on -- you'll see an outlined patch that just fits the rubber strip. Keeps the slippery plastic tablet from sliding around on the table. Duh! /jzero
on corel painter when i paint something like an eye for example, how do i keep the brush sizze for the 2nd eye? do i draw the outline of each eye and then detail it?:\
i generally have no issue importing hierarchies that goes 2 levels deep. but below that its either rotations or scales causes problems. i tried reimporting the same fbx back into blender and had no issues. but when its unreal engine its a problem. unity also causes problem but its generally more manageable. i like working…
I am looking for a 3D artist to make a 3D building to use in Unity. The idea is a one room laboratory which is heavily reinforced but not straight up futuristic, perhaps closer to space technology. The room should be unkept and somewhat dirty but still fully functional with lights. Dimensions should be rectangular close to…
Hi, i'm modelling the Colt 1911 and i have a problem with this area.. I tried to add support edges but i got a terible pinching. Can someone give me a tip how to smooth this?