Here is a personal work I have been doing during lunchtime at work. Inspired by Zhongfeng Lee https://www.artstation.com/artwork/JKNDR Planning to do some handpainted PBR textures with this project.
Hello, This is the first thing i'm showing in this forum, and i thought it was cool to show my first try with Substance Designer with pbr workflow for texturing this weapon. C&C are welcome.
Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…
Yeah yeah I know, rocks? But yeah. I was checking out some portfolios and saw Clinton Crumpler's with some sick looking rocks. I'm planing on doing one rock sculpt per day until I can reach that level of quality (http://www.clintoncrumpler.com/#/gears-of-war-4/). If you have any tips, please throw them my way!! - A…
Thanks for all the comments and crits! I appreciate it. Made most of the suggested changes...I took some new screenshots of the sniper and thought of using that system for every finished model. First frame: 3 views of the model without texture, second frame: same views with texture, third and fourth frame: for texture…
Physically based rendering Using a PBR ready engine (UE4, Marmoset, CryEngine) probably 2 2048x2048 textures for a character 30k-70k tris for a character
Sketchfab added PBR shading a while ago: https://labs.sketchfab.com/siggraph2014/ Its shadowing and post processing aren't as well fleshed out as Marmoset's, but it's serviceable.