Yeah yeah I know, rocks? But yeah. I was checking out some portfolios and saw Clinton Crumpler's with some sick looking rocks. I'm planing on doing one rock sculpt per day until I can reach that level of quality (
http://www.clintoncrumpler.com/#/gears-of-war-4/). If you have any tips, please throw them my way!!
- A different type of rock every day. My goal is not to copy what these rocks look like, but get to the point that my rocks/rock formations/mountain sculpting is on par.
- I will start creating smart materials for the sculpts once my sculpting skills are great.
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I won't post the one I did yesterday; it's attrocious to say the least. Haven't used ZBrush in a couple of months so lets say it was a practice run. Here's what I did today;
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Here's my third. Next time I try doing a standing rock, I'll make it out of multiple meshes merged together, because you can pretty obviously tell this was made of the same mesh. I also think I went a bit haywire with the alphas.
I haven't yet gotten to the instancing part of the tutorial, but I'm pretty proud of this rock. I decided to do the baking and texturing of this rock for fun and it turned out pretty well I think. I'll continue making the rock pile tomorrow. All in all, this rock took me roughly a couple of hours to get it right, which is probably the fastest model I've ever produced!
My biggest critique is I think the roughness could use some breaking up.
Current sculpt so far... A lot of the geo on these mountains is surprisingly flat. I was going a bit too hard on the fine details too early, hence a lot of troubles I was having. Here's the block-out so far;