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Author:
andrewmelfi
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3D Art Showcase & Critiques
Winchester model 1873
trolhadigital
polycounter lvl 4
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trolhadigital
polycounter lvl 4
Feb 2015
Hello,
This is the first thing i'm showing in this forum, and i thought it was cool to show my first try with Substance Designer with pbr workflow for texturing this weapon. C&C are welcome.
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Thomas Doig
polycounter lvl 5
Feb 2015
Looks cool,
I have heard of but never tried Substance Designer. Did you have a texture map and wire frame to show?
I do have one critique, the top highlight on the butt looks strange...maybe to shiny? I notice it especially in the second last picture.
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Benmx
Feb 2015
Nice work, looks very good, can you share some of your workflow? How achieve that? Congrats!
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trolhadigital
polycounter lvl 4
Feb 2015
Updated the thread with two more imgs
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pmiller001
greentooth
Feb 2015
so i have a question. i never know where to unwrap on hs models. Do you play it by ear, or us an auto map function?
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trolhadigital
polycounter lvl 4
Feb 2015
I use unwrap uvw in max
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I have heard of but never tried Substance Designer. Did you have a texture map and wire frame to show?
I do have one critique, the top highlight on the butt looks strange...maybe to shiny? I notice it especially in the second last picture.