Thanks for the feedback and the donation! The 'double view' is in the making at this very moment! It has got a number of quite far-reaching consequences for the design though. Most of them are technical, for example: it requires a lot of code refactoring to allow for multiple treeviews. But there are some things to think…
edit: ahhh I missed "combined" in yer example.. umm... don't do that. ( joking ) do the mesh have to be combined? If you use the script. It will actually behave correctly on a combined mesh like in yer example. ( The object pivot will be centered to the selections ) For what you want, a mesh would have to be able to have…
the models look good but the textures bad. Maybe it is the presentation but I miss harmony in the textures. The medical cart for example looks as it has colour noise, what I think is wrong is that the textures are to rough and have to much noise contrast in them. For example I would never interpret that concept of the…
Here's an issue I've been pondering: I cut window holes in two different kinds of walls using boolean. The wall in example A has been divided so that every window has its own polygon. This gives nice looking topology. In example B six windows are cut off of one continuous wall. This gives messy topology but fever faces.…
The concept is that it's a true unwrap, with almost zero stretching, and it's fast. You just select a few borders and hey presto. At least, it's fast as hell in Modo. Haven't played with this but am about to. The downside is that you can end up with an unwrapped shape that can be somewhat unintuitive to paint on in 2D.…
What are the implications of Nanite for procedural generation with blueprints? If we look at environmental design and especially buildings, why would you use for example Houdini to generate large chunks of buildings procedurally, while you can now just use Nanite and Blueprints? Let's take a wall for example. We can just…
Hello and thanks for checking this out! My situation is this; I was given a very dense scene that was decimated and turned low poly before being handed off to me. It also came untextured. Since then I have put some basic procedural textures onto everything and it looks alright. I want to go ahead and brush the whole thing…
Hello everyone, Edit: This job posting is now closed! I've found three amazing concept artists for our team through this thread. Which is all we need for now, once we need more artists for the team, there will be another job posting here. Please accept my apologies and don't feel discouraged, if you you did not get a…
Technical Artist Visual Purple is looking for a Technical Artist for
full-time on-site work at our new Eagle, Idaho office. This is a staff position. The ideal candidate would have a passion for games and film,
with experience developing games for Unreal Engine 4. The successful candidate
will work on a wide range of…
Hi, I'm a professional programmer seeking a generalist artist who can create enough assets for a retro FPS demo. I've included links to reference art at the bottom of this post. The ultimate goal is to launch the project + demo on Kickstarter. Your relationship to the project (project partner / freelancer) and compensation…