About Us Lunar Punch Studios is a small Indie Company, our current project that we are working on is a Horror Game known as One Night that has been successfully kickstarted and still being worked on. What We Are Planning To Do Our team is currently looking for volunteers to help with our next game that we plan to work on.…
Hey guys, thanks for the clarification regarding my issues. This is sad because I basically paid for having a much worse version. I don't think designer uses svt, at least I don't find anything related to it on the internet, or inside Designer. Though I found it in the documentation of Painter.
Here is my updated project. An old street stone floor material created with Substance Designer and rendered with Unity HDRP. Here's the link for more detail: https://www.artstation.com/artwork/dO4xdJ Rendered in Unity Rendered in Unity Rendered in Unity Rendered in Unity
Hello everyone, this might seems like a strange question, but I'm learning Substance Designer right now and I want to use the substances in UE4. On the internet and on ArtStation I see a lot of great materials, most of the time rendered in marmorset, and I was wondering if those materials with extreme tessellation are…
Hi I don't know if this should belong here as it pertains to "freelance" work, but it is singularly Substance Designer that I am looking for a friend to help aid me in creating better substances. I've watched many tutorials on SD, and it's quite intuitive. But I am looking for someone who could help me learn SD to a more…
Hi! My name is Niklas and I specialize in 2D Environments. I can offer Concept Art, Illustration or Visual Development. My charging rate is flexible, can be by the hour or per piece, I'm willing to discuss that properly so that both parties are satisfied with the arrangement. Feel free to contact me via email:…
Hello, I'm really curious about all these procedural material that's been really popular on artstation nowadays. What do people use those on actually? Sorry if this is a really newbie question cuz i am :v Are those material only applicable in a game engine like unreal? If so do they just use tri-planar projection every…
Hey folks, long time no post! Here's a project I just wrapped up from my past semester. I took it upon myself to tackle all-out character design and texturing for the first time. All of this was done with Maya and Photoshop. Although I learned a lot of things along the way, (mostly about how not to approach something like…
Hi there, I am currently trying to add to my UDK scripting portfolio (which can be found here: http://dl.dropbox.com/u/49548363/UDK%20Showreel.wmv) I am a bit of an all rounder and am looking to contribute to scripting events via Kismet (spawning and moving objects/triggered events/animations/cutscenes etc) within Unreal 3…
Hi guys! I'm trying to learn Marvelous Designer to create cloth assets for my projects. However every single source I've came across uses the standard Avatar from the software. These avatars include arrangement points and bounding volumes which makes simulation easier. But when you import a custom character, you don't have…