Well ... to some extent you've pretty much answered your own question already : you get the output from Wrap, then attach it to whatever body you need it to be attached to (either by actually welding verts, or by just manipulating normals at the edges to make things visually seamless). Wrap3 doesn't "autoretopo" anything…
nice scene. thoughts... -look for pics of wet similar textures that may be in your scene or close to it. -get lots of reference, but get photo reference, not just other cg examples. -you can have the sweetest textures but, since shiny, wet surfaces are driven by lighting and reflections of the environment and otherwise…
Hehe yup Mop, I think your right. I knew I had some settings screwy with my Wacom/PS, but I needed to get it working correctly before I could get my skills up. Lucky me, my friends dad who does concept design is *hopefuly* lending me some of the DVD's he has to view.
I see that there are many people here who know what they’re talking about, so I’m wondering if someone could reply to the post I just made: https://polycount.com/discussion/237854/is-it-possible-to-get-a-good-bake-without-support-loops/p1?new=1 "Is it possible to get a good bake without support loops?"
Hey guys, I am working on a scuba diver game character and would like peoples opinions on how to get the wet look to the suit. I have the normals baked out and pretty much done the base colours for the diffuse.I have an AO map along with cavity maps which will be used as layers on top of the diffuse to allow me to add…
Hey, here's my latest weapon: The Kriss Vector SMG I've been hard at work, to make this the most realistic & accurate weapon yet. So I created the weapon from tons of references & also modeled almost all of the interior. The weapon comes in at about 9k polys & a 4K texture sheet - PBR of course & in 4 versions: 1. Clean…
Anyone have any tips on how to get some good renders of something like this? I keep running out of memory in scanline. It's a pretty dense mesh and I wanted to light it pretty. I usually just take screencaps of the viewport (like above) but wanted something more finished-looking, but my current tests kill my machine if I…
Dirigible - Thanks, I made that change and I'll post once I get more done with the body. Tw1tch - Thanks. I'm still tweaking and making changes, so hopefully the next update will look even better. I'm sick - so I didn't get much done today. Just a small update on the face. Still haven't touched the ear and hair but I'm…
Man you did so well with this piece, I think with some tweaking of the background or presentation it'll be a really nice finish. I don't get people in this thread saying you need to up your game, I get you need to go for a high level of quality but it seems like you really gave it your all (nice textures btw.) I'm sure it…