Try out some First Person shots, and think about adding details that affect the silhouette. Maybe think about some bigger chunky details to break up the flat line running the whole way down. The gun doesn't have a stock, which is very gears of war. There's nothing wrong with that persay, but I think if you added something…
i made simple map as shown here: https://www.youtube.com/watch?v=Jvkn4fO3kB4 but i never been able to built/run it :( i always get: Creating World i have my "c:\users\me\" symlinced to "d:\me\" because i don't want all of my files to be on small ssd (but hdd) and i think that must be a problem... but i can't change it back…
Hey guys, I'm looking at creating a normal mapped gun model for use in a first person shooter. I'm building this gun specifically to be used in the Source engine and I'd like the final version to include a diffuse, normal and specular map. I'm hoping I can get a few opinions on the best way to create the normal maps for…
Your boss wants you to concept a new dwarf character for his latest gaming idea. Your desk is cluttered with various energy drinks, the mp3s are blasting. He strolls over and asks for the concept to be ready in 10 minutes. The IT admin doesn't have a fondness of you so he's uninstalled photoshop, painter, and any other…
Hey guys, I'm curious if anyone has experienced this problem I'm having right now. I'm really novice to scripting, I'm hoping there's something really obvious that I'm missing. I'll try to start by explaining the new problem I'm having, and then the original thought process for my solution. The new problem: The script I…
Hi everyone, I’m currently working on a 3D model for a class and I’ve run into some confusing normal map issues. I’m baking in Marmoset Toolbag 5 and texturing in Substance Painter, with Unreal Engine 5 as the target engine. The Issue:
When I import my Marmoset-baked normal maps into Unreal, they look perfect (DirectX…
Hey folks! I am wrapping this projec. It is almost done. Right now is the hard part, my mind runs with ideas and enthusiasm for the next one. But Azimuth Cold is still needs some love and passion to properly finish it. So no new projects until this one is done! https://www.youtube.com/watch?v=M-ZS2MsDIzU
Tommy Gun: [ame]www.youtube.com/watch?v=ObI6nJPwkLw[/ame] [SKETCHFAB]6106ccebb23247d6b5fe6fdab3afea05[/SKETCHFAB] 177,663 Polys 349.9k triangles 183.7k vertices We run a small but growing YouTube channel doing tutorials and showcase work. We wanted to show you some of our better work to have feedback and reach out to such…