This actually works but you have to do a few things first. 1) Instructions: Go to path "C:\XXX\Public\Pixologic\GoZApps\Maya" Locate GoZBrushToMaya.mel, copy and rename the copy GoZBrushToMaya.mel.bak Open GoZBrushToMaya.mel, replace this section: // GoZBrushToMaya requires Mental Ray plugin. if (`pluginInfo -query -loaded…
Hello, so I set the project to this main file, and opened the scene for this rig and this is what the viewport is looking like. Instructions for the rig are: Below are the steps to load the character’s textures: How to Load Textures in Maya Open Maya. Go to File > Set Project. Select the main folder of the project you…
Make sure you have Show Hidden Files and Folders turned on in the folders options. Go to documents and settings - whatever folder is your default user - Application Data - Adobe and delete the Photoshop folder there. When you reload Photoshop everything should be reset to the defaults. That's if you're using WinXP. Don't…
Yes, I download scripts. I mainly download from Scriptspot, Highend3D and simple links from forums. Now and then I find someone's personal site which has cool scripts on, and I will download them to try out. Downloading and installing scripts is usually fairly straightforward if they're standalone, one-file thingies (.ms…
I made an item replacement mod for minecraft: download it here: http://www.agonyart.com/file/items.png < Install it by opening up the minecraft.jar file with something like winrar and browse to the gui folder, where you'll overwrite the older items.png with this one. The minecraft.jar should be located in…
i agree with gauss. trim things down a bit, and if you really dont want to get rid of your older stuff then atleast create an archive section or something similar to your wip folder where you just dump that stuff in nice update to the page grafics tho.
A little known issue has cropped up that for some reason the files wont save to the specified folder (only seems to be in rare cases). If this happens to you, navigate to %appdata% , go up one folder then looks for a folder the same as the Program name.. something like 'HairStrand_Designer..' if there is a folder there,…
Just create a folder name BPT and place it somewhere memorable. Extract the contents of the .rar to the folder you just created. Copy the .moduale file from the folder into your maya moduals folder (normally were maya is installed, otherwise do a search for the folder,) edit the moduale file with a text editor and change…
Hmmm.. possibly try the following: >Go to C:\Users >Open your account for example mine is Nekomata >AppData (This is a hidden folder) >Local >Autodesk >3dsMax... then go all the way through the list of folders till you get to the part where it has a whole bunch of folders and files.. (aka the enu folder) >Delete 3dsmax.ini…
Hi Polycount, I'm currently trying to import a rigged and animated Falcon model into 3ds Max 2017 (I think the model itself was produced in 2013) but I get a list of errors about the BindPose which means that all of the rig controls don't work and the wings don't flap. Can anyone advise me on what I should change or if…