Any suggestions and tips are welcome. This is my work from my final year of my Game Development Program [ame] https://www.youtube.com/watch?v=v4lSZbq_Y-A[/ame]
Phase 6. Expansion Many different ideas on flow and blowing out the old borders of the image, I go a bit insane in this phase. Everything is generally ramped up, the phoenix chamber is now a giant tower. Pushing more Peak-like elements of cliff side narrow walk-ways and a spiral. Phase 7. Make it a space castle! I was…
It's super sweer!! Love the cute texturing! I would definitely add the wear of the windshield wiper to add a bit of life on the front who feels a lill bit flat for now :)
LUMPY BOULDERRRRRRS! Looks pretty good, that water could do with a more vertical texture though :) Will there be some kind of path to walk through or is this a flyaround kinda thing? Are there normal maps on those rocks? It looks pretty flat, maybe it's the light? Looking forward to updates!
Hello, I got back to working with my workshop item for Templar assassin after a break of five to seix months. I started off on my item which I had tested inside the game client by exporting it using 3DSMAX 2012, skinned and textured. It worked fine and had no issues. A couple of weeks ago, I deleted the items i had already…
This turned out really nice! A few things, I think you should lighten the mud/dirt to better match the dry/sandy look of the scene, the shadow under the car could be lightened a little, and the brake rotor is a strange gold material, instead of the smooth, gold metal rotor you normally see. Otherwise I think the actual…
This is quite pretty. Only critiques would be the rust texture looks a bit off. Perhaps the scale of it? And the trees look a bit flat. The grass looks lovely, though. And I really like the clouds.