This is just a silo viewport grab to test out exporting. Modeling in Silo and detailing in Zbrush. Posting a bit to early even for a wip but I wanted to get some feedback before I continue on tonight. I don't think I'm getting everything I can out of my sub d levels. Current poly count is 500,000 on this piece. I am using…
Little project I started last evening on my free time, redoing this part of the USR Ghost I made back in 2014 (and subsequently improved in several passes), opting for a modular normal mapped look this time instead of the VERY heavily geometry based approach of the original asset. We're talking about 70k triangles for the…
Minigun WIP 6 @slosh @BagelHero Did my best to finesse out the directionality of the wear and tear and finesse out the roughness variety across the flat surfaces like accentuating finger prints, etc. Added gradients across elements to enhance the directionality, and I feel like I need to do it more boldly for the next WIP.…
My first attempt at a nature scene. Still in the blocking stage and for some reason I can't get the composition to look right and match the reference. Feedback extremely needed and greatly appreciated
Hey everyone, Wanting to share a WIP of Sarah's room from TLOU. I struggle quite a bit with texturing and sculpting a bit as well as lighting, and figure this would be great to do since it's a small piece but has a wide variety of hard surface and more organic models like the bed sheets/comforter and the clothes on the…
Well, I have been hanging arround here for a while now and I got Max 8 and Zbrush 2 a few months ago. Having just moved country I didn't have time to learn how to use max. Things have calmed down a bit now so I have had some time to go through some tutos (thanks Poopinmymouth, your tuto really helped me find my way arround…
Hi! After some abscense from modelling/general 3D I got inspired by a music video , that the youtube algorithm recently threw at me. Part of this private project is the main figure, a "cultess". I'm slowly getting the vibe of finishing at least the character for the first "scene" and wanted to ask for some critiques/ideas…
Would've been nice if you'd finished CHAPPIE your initial project that didn't really get past reference gathering, I mean what happened? rather than continue to push stuff out the door like a conveyor belt. Note - a bit nitpicky I guess but an important OHS plant requirement nonetheless due to practical experience…
I got email that said someone just replied this thread. But it seems to be nothing here. Any one know what to issues is? It had good advice, so Thank you X*****. [edit. it was there now ..] I use Global Illumination in these renders, scene illuminated with enviroment picture. I think it's bit overkill, at least for my lazy…
Hey everyone, I could use some tips and tricks on lighting, fog and shadows. I started this yesterday. Followed a tutorial by Quixel using materials and textures from the Quixel Bridge and used Speedtree to make the tree's. I also used some animated and non-animated Deer (Stag and doe) from the UE4 market place. (They are…