Hi!
After some abscense from modelling/general 3D I got inspired by a music video , that the youtube algorithm recently threw at me.
Part of this private project is the main figure, a "cultess". I'm slowly getting the vibe of finishing at least the character for the first "scene" and wanted to ask for some critiques/ideas on what to improve. Note that I'm well aware that some quality issues do exist in the renders below - Among them some texturing/UV glitches.
One thing I'm particularly interested would be suggestions on how to get a more realistic texturing for the face/teeth (or other parts of the model) - If someone has some tips for me on that I'd be very grateful.
Currently, the character is rendered in Blender using Cycles.
Thanks in advance for any feedback/critique/tips!
Cheers
Replies
I like the clothing matherial that is a bit seetrough what engine you did to render this?
Cool cloak material, and I really like how chalky the paint on the arms feels. Great work with the materials 😀 Seems to be a bit of a bending artifact near the left elbow, is there one?