Z is a set of tools for simultaneous modeling in Houdini and ZBrush. Import and export of the geometry occurs automatically when you switch between ZBrush and Houdini windows. You don't need to worry about the files in which the geometry is stored. An example of modeling in both programs at same time: 1. Create a model in…
I am missing some tools which exist in other text/code editors, and which helps when writing code. So, with a help of Sergey Pantaleev(Serejah) and Denis Trofimov(denisT) I have created this little, handy tool to help me writing, editing, and exploring my scripts. Short description of what the tool can do: </> Code Blocks…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Looks promising. I have a simply but quite tricky few questions for you though. who and what is this for? and I dont mean that in a "for all artist who wants it" kind of way. what I mean is right now the tools seams pretty simple, and would probably need a lot more features to really make it worth the time. It has a lot of…
I'm new to zbrush, and im getting super frustrated with the transpose tool when im trying to scale an object. When scaling from one end of the transpose tool, it only scales the object in a very minute amount each time, and if i go past the other end of the tool, it starts getting bigger again. I've tried extending the…
I originally posted this as a question, but found the solution myself. So here's a PSA : If you are struggling with a sluggish quad draw tool in Maya, break the mesh you are building into separated meshes. Just that easy, and your tool works without lag anymore. You can have a million vertices in the scene, doesn't matter.…
This is an exciting opportunity to work closely with our game development teams, across all development disciplines, and help drive our tools technology forward to support the creation of all of Rockstar Games projects. The Tools Programmer role will involve developing and maintaining all aspects of the asset pipeline and…
Hey guys. I switched to max 18 and the button Q does not what I want and what I am used to from odler versions of max. I want Q to be the selection tool and "deactivate" tools like move, rotate or scale. I want Q to be the rectangular selection only and set Q as a hotkey for that. However, that does not work. Could you…
TECHNICAL ARTIST / TOOLS DEVELOPER Responsibilities • Provide
tools and support primarily for the Art dept. • Develop tools using Python / PyMEL and sometimes
MEL. • Develop tools using Unity. • Develop Standalone Tools using C# • Work with art, programming and design to ensure
that existing pipelines are as efficient as…