I ran out of time to get this into the Beast competition, but still want to keep working on it. Plus outside of the competition rules, I can add more details I wanted such as Beauty. Lots to do, most notably hair, and experimenting with different texturing methods. Crits/feedback welcome.
Holding myself to this, plan on creating an Oni for the beast challenge. Some themes when i search for concept. - Large/Bulking -Unstable - Demon-like - Captivating gaze - Radiant patterning
Hey everyone, I want to do a beast that is bulky and massive but has a really cute face so that it can be loved by the "beauty". The concept is not very clear in my head so I will let it evolve as I sculpt. I've started putting the silhouette together and will post the wip as it goes.
I have here a flat top hair style with all the modifiers turned off so it's just the base xgen. I'm attempting to smooth the top part but each guide adds a little hill. At first I had spare hair guides, which is usually the best way to go, but this only made the bumps bigger. Each guide I placed just made the hills…
The Beast that I will be doing will be an urban legend that is feared, much like the Boogeyman. I am not a character artist by no means, however I do like challenges and I will try not to embarrass myself.
I am doing the beast in morning of its loss of humanity. I want the practice in the expression of emotions. The beauty to me is the expression of loss for what once was. It is the hardest thing I can conceive of to illustrate.
Hello everyone first time post. For this contest I will turn chimera to female beast. I hope I can finish it and improve my skill. - Update - here some ref I use
Hey everybody! Super excited to participate This is my interpretation of the classic story of Beauty and the Beast inspired by film noir and the crime wave of the 20th century. Here's a short summary! FINAL SUBMISSION B) The 4 x 4096 texture requirement was broken down into smaller textures. This was fun! Thanks for…
I was watching a talk by Stephen McAuley, technical director at Santa Monica Studio discussing their approach to game editors and how they use Maya as their game editor in conjunction with their engine. https://www.youtube.com/watch?v=G5VeATrOST4&t=2684s Apparently there are many benefits with working with Maya as a level…
I've been itching to do a humanoid fantasy creature, so I'm going to see how far I can get on "The Beast" character class. I got some reference together so far. Time to start roughing it out.