Hi, i created a new website for texture and modeling reference images, especially for VFX, gaming and concept artists. With more than 50 000 pics for your private and commercial work: www.texturepilot.com Regards, Karolin
"and here we have homeworld, let's put the starting bid at low low 500 000 dollarz" POW! Right in the kisser and the funded money is used to pay rent instead.
ALPHA 004 RELEASE Fixed various issues with extreme lighting. Fixed issues with OrenNayar. Triplanar projections no longer move when objects move. Added CarPaint option for specular:
The problem is, im running a gtx 580 3gb. and as soon as i hit 10 000 polygons my whole system slows down. I mean really really really Slow down, i basically get 5 fps :S
somehow i imagine one of those 15 yers old kids with a colection of 50 000 mp3 of nirvana and with a bowl like haircut laughing becaudse he "PWND cgchat!!11" its sad...i hope that they get back online
It does look better, but it wouldn't be bad to use this to study a bit. You could probably find tutorials similar to this: [ame=" https://www.youtube.com/watch?v=BZY3I7SyLQI"]Zbrush Character Sculpt - Mutant 004 - YouTube[/ame] for every part of your model.
Hi there, this is character of model which i did for one game project. You can see some teaser video soon. Model was rendered in Marmoset. It has 11 000 polys and texture 2048 and highpoly, shot from zbrush
What do you guys thinking about this? I made on Unreal but Im not sure if its okay. https://cdn-animation.artstation.com/p/video_sources/000/248/361/ramen-2-trim.mp4
Here is a small kitbashed (from another, bigger model) Mech for our game. The rigging took me almost as long as the Kitbash :D (about 2 hours) 25 000 Tris here...
https://cdna.artstation.com/p/assets/images/images/000/559/958/large/morgan-yon-26.jpg?1426773755 thats the image, but i dont know how to make the water surface in unreal :c some of the cable sinks in side soo