The reason this is happening is because Maya's variable scope is a bit weird in that variables inside functions are separate from everything else. You need to declare it as global inside the function like global string thisIsGloba; Here's a short example of how the scope works. string $scope = "This is scoped"; But even…
Severely early stages of making a modular Izba (old russian cottage) but i wanted to post progress updates and get some critique going on. Should i go do a lowpoly of the rounded logs or just try to paint it to look like that?
If I understand this right, I can blend to textures together using vertex painting. I must insert two maps into the A and B channels of a lerp node and then apply an alpha expression to the alpha to dictate which map is visible where. What I do not understand is how to apply a third and fourth map using the green and blue…
A hard headed attempt at hand painted texturing. The second image is how I' imagine the book would work - the Lovecraftian definition explains it as a means of learning, describing and summoning the Old Gods, so that sounds like a good enough reason to use tentacles!
Hi game devs. I just working on this robot and want to get some feedback and Critiques about it. Hand painting in Substance Painter using only Base Color Map. Thanks in advance. Pd: Concept Art attached below. Concept Art
So, I am currently trying to use 3D Coat for adding in normal detail (mostly scratches/damage) to my models with the per pixel painting mode. Unfortunately, it seems that if I try and draw in details with just a regular brush, it always comes out fuzzy/pixelated. When I have tried using some of the other brush types (ones…
Im unable to paint any foliage on elevated terrain in UDK using the new foliage mode in the june build.. is there a fix for this? or just a known issue with no work around?
I have been trying to turn one of life drawing sketches into a rendered digital painting but just cant seem to get it right. have a look please and any advice as to what im doing wrong or were i could improve would be awesome!
Hi, Is there a way to add a point exactly in the middle of an edge? Here's an illustration of what I am after: dl.dropbox.com/s/crinffcc0my2doj/mya082_add_point_exactly_middle_of_edge.mp4 Is there a Maya equivalent? Ben
So I finally got some time now that the game has been released! So like I promised.. here are some images of how things look in mari. It's worth mentioning that MARI doesn't do any sort of texture filtering so it's display can be sorta rough at times. However the output is pretty much the same as what you'd get in…