So, I am currently trying to use 3D Coat for adding in normal detail (mostly scratches/damage) to my models with the per pixel painting mode. Unfortunately, it seems that if I try and draw in details with just a regular brush, it always comes out fuzzy/pixelated. When I have tried using some of the other brush types (ones with shapes) it comes out a little bit better. So, I thought, hey, I'll just go and find some interesting looking scratches on the internet, clean them up in photoshop, and use them for normal painting in 3D Coat. Then I learned they need height map information. So, I tried tossing them into nDo to get a normal map out of it, and then a height map out of the normal map. Sadly enough, the normal map I get out of (what I thought was) a perfect test image, came out looking nothing like what I needed. And thus the height map came out even worse. So, I'm kinda stuck. Is there a better way to go about all this? Here is the type of image I want to use and its also the image I tried running through nDo.
Sadly, this is what came out of nDo. Seemingly ok to my eye, but generates a very messy height map.
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