Hi! Thank you for clicking on this post! I'm a new game developer looking to get into making some games (which I'm serious about). I've mainly been playing around for the past year or so, making unfinished games as a learning experience and I'm now ready to get serious and devote my time to a game that I will finish and…
Type: Freelance / Remote Duration: Short-Term (with potential for extension) Start Date: ASAP 📝 Project Overview: We're looking for an experienced Unreal Engine developer (UE5.5) to help implement a prototype gameplay mechanic for a two-player online co-op experience. This is a mechanics-focused task that involves physics…
Albedo in the Metalness/Roughness workflow does store both Diffuse color, and Reflection color. But... Metalness is a mask between the two. Where Metalness is black, Albedo acts as the dielectric Diffuse color. Where Metalness is white, Albedo acts instead as the metallic Reflection color. So, it's an optimization to…
The demo pose at the top shows the figure to be quite ordinary looking. The face and hair renders look fairly dry/flat and the face doesnt really reflect a sexy adolescent style hero type. The clothing looks like you went overboard with the grunge brush. Im not familiar with the character but a google search shows artistic…
I really like enthusiasm here. These are looking very accurate recreations of the ol' classic ut weapons. Hope you reflect the type of futurism they have. I might have some words about hardsurface modeling. Some parts of it looking too blocky, especially around the handles and grips. For example the sideways depth of the…