Merci Vahl, tu es presque toujours celui qui les voit en premier par msn Arco, yeah I try to go simple, but it's sometimes annoying. I need to practice shading/rendering... Yus Daz I like this one too Except that the girl portrayed there is VERY bony... She came by during the break and asked me if she really has as many…
Hopefully you've taken a breather, it seemed like you were getting pretty stressed out and wasting lot of energy on posts. If you put half the energy into figuring out your problem that you did into posting, you would have 1-2 test cases up and running and be well on your way to figuring out a workable solution. ;) 1st…
Paro,have you read the Sillmarillion? I always dreamed of making the scene where Fingolfin fights Morgoth at the gates of Angband Thangoradrim. I think it would be so cool especially when there is no visual guide to go with,youd basically have to envision yourself. For those of you who never read the Sillmarillion,its the…
there is a lot of domain specific knowledge though. like you might have the worlds greatest sports coach who can inspire and build any team but if they cannot make accurate time estimates for technical task related to game development then it will be a disaster to have them be in charge of that. some soft skills have broad…
i retopology the 2 previous weapons and did some texture , i need to improve on tetxture i felt like im only adding material and smart mask and nothing else
I feel like this is probably a fairly common issue but I cant seem to find anything online so im probably googling poorly. Im sure the answer is probably how the triangulation is done but im not sure how else to do it, its the exact same topology and issue on the other side also. It was baked in marmoset and it looked…
- in the first image my eye is drawn to the chimney because it’s the most colorful and saturated thing in the scene, and everything else is flat and mute. The lighting is flat and it’s all in a neutral tonal range, nothing stands out as a focal point or point of interest. - the car angle is too straight on, and creates…
can you describe the needs in more detail? my first reaction is that you can just make an unreal project for that. how you back it up is totally flexible, can handle that like any other project. but as for viewing and searching for assets, dont think you find anything more convenient for unreal. and you can just migrate to…
"GLB (Binary GL Transmission Format) is the recommended substitute 3D file format for use in 3D Viewer." Ok, that's really helpful. Lets just like ... convert all the assets into something else like this standard decided on by a committee that nobody seems to be using/defaulting to. I suppose at least this way you can be…