Hey Polycount, Is it possible to transfer (or just bake) animation that is on the bones of a character onto its control rig in Maya 2012? Here's the scenario: I'm animating some game characters that have animation for walk cycles already on their bones. I got rid of the animation and rigged them. Now I'm looking for a way…
OMG NOTE' PLEASE READ THIS::: OMG STILL SO WIP NOTHING IS FINAL OR NEAR DONE' ALL WIP ALL WIP lol Im thinkin I may resize the hands . I dunno yet, Im not sure it'll look awsome if they are as big.... Ill see once its textureee so Maybe Ill finish this this weekend, i dunno. love ME! Thanks btw.
Hey all, I just wanted to give you all a quick update. Lately we've had a bunch of resources shared across various threads. This is FANTASTIC, but also messy. Adam had the idea to merge them together, so I went ahead and did just that. I've taken the resources out of the old "posting tips and resources" thread, merged them…
If you go one step up on the newest imac configs you can get an i7 processor as well as a choice between a 1 or 2 gig HD 6970 card. You can also configure those with both a 256 gig solid state and a 1 or 2 TB hard drive together. Not a bad 3d system by any stretch. I'm currently using the same system you are looking at and…
Steve: Wow, man. I haven't seen those models in forever - so glad to see you're still getting some use out of them. If any of you guys are interested in rigging up and animating these guys, go nuts: ___________________________________________________________________________ Captain Beefheart Hot of the presses, I made this…
Nice design. Currently I feel like the two stone pillars are working well, but the stone slabs on the base could be pushed much further, really dig into them a bit, give them some more interesting grooves, wear and age, they're just really even right now and the subtle sculpting you have done to them doesn't feel like…
Update 21-02-2016 Hello again, I uploaded new videos with some improvements in asset support, rendering pipeline and user interface, seems hard to start with other things like the brush system :( before finishing other important features. I also added support for FBX, multi shape/material-id meshes (WIP) and mikktspace…
Hi! I need to rig in Maya a metallic bracelet for a watch I have modeled and I can't find any tutorial that covers all I need. I know It mustn't be a very difficult rigging, but I lack the skills. I just want the 3-link structure to naturally move and be able to open and close the clasp. Does anyone know about a tutorial…
Looks awesome! Im a big fan of that cityscape background, it blends so nicely with everything else My only criticism is the combat animation, id like to see it a bit snappier on the timing and maybe a longer reach :) Great work!
Hello, My company is looking for a 3D Character Rigger and Animation artist to rig our models for use in our Unity3D game. You will be working off of 3D models that are already completed. There will be pieces of rigid armor, cloth, and weapons as well that we will need to be rigged. Some characters will also need to have…