:) Nice Edit: is there an action to escape from sub-object mode? I know you can do it by selecting the same subobject that you are already in, ie. pressing vertex hotkey when you are in vertex sub-object, but is there a way to create a single hotkey to escape from any sub-object mode you're in? Select Object escapes…
About the color issue you can press F3 to swap between shaded and wireframe view...press F4 for wires on shaded - create a box and try it out. I am not sure what you mean about the plane? You have converted the plane to editable poly, select it and are trying to hide it? Or you have selected a face/polygon in the plane and…
Hello, im playing with 3d scanning via photogrammetry. I want to know (not just for the purpose of photogrammetry), if there is any function/feature in photoshop or after effects or any other software , that allows you to automatically select (mask) out of focus/blurry areas on photos. In photography as you know, you have…
I have just recently downloaded xNormal, and I wanted to know if there was a specific website that offers users to upload and download plugins for xNormal or do developers just offer them on their own website? I have tried searching on Yahoo, but the majority of my search results only discuss about the 3 major plugins (3ds…
If I have a half sphere object(or something bent) and I want to make that flat how do I do that simple? For example if I want all the vertices to be at x = 0 without selecting them one by one and change the x position manually. Is that possible? If I select them all and choose x = 0 it will position all the selected…
Not sure I understand your question. Do you want them all to be in 0-1 UV space? Select all objects and you can use the Layout function to get you part of the way there, or manually pack them yourself. If you want say the Sword and Shield to be on one texture, select those, lay them out in 0-1. Then the rest of the…
In newer versions of max, there is a "point to point edge select" option and with it you can use it to quickly cut in seams on the model and then use relax to quickly relax the whole thing. It's like a quick version of pelt mapping.* Planar map the whole object like Haftoof suggested. * In edge mode turn on "point to point…
it gets better than that. just select an edge or loop of edges and ctrl+backspace to remove both the verts and edges....one of my favorite tricks when creating hand-made LODs. also useful is setting your own shortcuts for selecting edge loops and rings. using preserve UVs and what not it can be very quick to just eyeball…
I'm making blend shapes on one half of a symmetrical model, and when I duplicate and flip it to the other side of the model, the flipped blend shape does not match perfectly; two to three verts on the flipped blend shape aren't being affected. I figured the problem was that the model was ever so slightly asymmetrical, and…
Is it possible to completely hide polygons in Maya (2014), as in, the "hidden" polygons are not in the way/still selectable/editable? I know isolate select will "hide" them visually, but they still exist in the viewport and are selectable and editable, which is a real hassle. I'm looking for actual hide polygons like Max…