Quick question for everyone. I am working on a item for Leshrac's head and a few errors are occuring when I import it. (Using Blender) First it is rotated wrong from the bone (something I can fix on my end but still annoying that the bone orientation is off 90) and then if I want to view the portrait view the model is…
"ENTRANTS WHO ARE MINORS: YOU MUST OBTAIN THE CONSENT OF YOUR PARENT OR LEGAL GUARDIAN BEFORE ENTERING THE COMPETITION AND PARTICIPATE UNDER THEIR SUPERVISION." 1. To be valid, a submission must follow the "Submission rules" featured onhttp://www.polycount.com/the-throne-room-challenge/ 2. This contest is organized and…
Decided to trial 3ds Max back in 2009 after a few years fiddling about with Blender's 2.4xx series version so ever since skipped between the two but Blender remained a core preference in terms of hard surface modeling as a hobbyist. Personally, simply due to it's overall ease of use, stability and extremely light…
you can do it in a loop over all the objects. Here's an example: //this selects all the objects in the scene you're allowed to delete select -ado; //this makes a list of the selected objects string $mySelection[] = `ls -selection`; //now we loop through the selection for ($obj in $mySelection) { if ($obj == "pCube1") {…
Unfortunately the Smooth Mesh Preview feature is not renderable, so it's useless if you want to do any AO baking - it ends up baking with the cage mesh rather than the subdivided one. It only shows the subdivided preview in the viewport, and will not render/export it at all. At work I wrote a script which would convert any…
I can't seem to find any information to really help me out with this problem. I have a concrete texture that is seamless and tiles fine but the problem is (as expected) that you can tell it is repeating. I have never been able to find a solution or a "how-to" to help hide the fact that I am using 1 texture over a large…
So I'm working on a project and I'm using it as an good opportunity to gain fluency in these tools. I've created several pretty basic .sbar exported substances in Designer for use in Painter where I figured I'd take the basics and go the rest of the way to creating a fully detailed and fleshed out level of texturing for my…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…