Every hard edge needs a uv split, yes, or you will get the "black edge" errors there. Every edge that is hard, or on the border of two smoothing groups, whichever terminology you want to use. Again this is why simplifying your low(and possibly high) makes a lot of sense here. You can also use a blend of hard edges and edge…
Interesting take, :) I realise its t-pose but I think you get more character into him/her/it by relaxing the pose, floping the ears a little, relax the fingers, a bend in the arm. Its very stiff. If you want people to give some crits for the hands id suggest posting a close up of the hands wire-frame. Its hard to see what…
i wish the dudes left hand would sway a bit when you move it kind of looks a bit odd just hanging there i think it would make the feel more imersive, not much just like a little bit of back and forth would be easy to do compared to how much it would add, maybe the right hand too just a lil like 5-10 cm's would look nice
I've never played TF2, but how to the characters hold this flamethrower? I see the handle and the trigger for, lets say the right hand, but it's a rather large (and probably heavy) weapon, where would the left hand go in order to support it's weight? cool gauge, solid design here. Polycount seems lower than the…
http://www.scriptspot.com/3ds-max/scripts/flow-map-painter Latest update: quick overview of the script: this script is free to use for anyone, both for personal and commercial use, I just ask for credit for my work :) the code is not encrypted as well, so feel free to look around in it and see how I did it; if you want to…
Am I missing something in Maya? I model in polygons and use edge loops to define my hard edges. Then do a smooth to get that sub-d appearance. Whenever I select my hard edges in Maya and preform a Bevel on it, it completely messes up my edge flow and gives me N-gons everywhere. But I also must ask, If you are putting a…
Anyone played/tried this? I've yet to get the sytem and game myself... but I was able to try it out for an hour or so at work today. I can't comment on the graphics... I was playing it on a flat bigscreen that blurs anything that doesn't have fancy cables. Everything was blurry and had color banding. I really like the…
A post apocalyptic sled. For nuclear winters! My friends at Romantically Apocalyptic got wind that I just finished my university studies doing 3d, and have requested a cobbled together post apocalyptic sled; Image courtesy of Vitaly S. Alexius - www.rom.ac Now, the request was to make a realistic version, that has been…