I bought the horror game engine package. How can I use it in my own environment that I set up in a different project? Do I need to swap out the exisiting static mesh in horror engine with the static mesh i created which has a totally different layout, or is there a way to just copy the blurprints and add to my static…
Well both programs aren't game specific and lean toward animation in film, but are certainly more reasonably priced than the other schools in the city: Capilano Digital Animation: http://www.gradshow.com/animation-programs/digital-animation/about-digital-animation BCIT Digital Animation:…
I went for a more airbrushed feel on this skin, soft graduated tone, to try and give it that comic book look that i sometimes see in some graphic novels, the model didn't come with a cape unfortunately, its just one of the standard ones that comes with ut2003k. The Altered State project is still going, I sent out to a few…
Hello, I was trying to do a contest entry for DS2 but it appears that it is too late now to get everything done right. However, I still want to learn how to correct this problem I am having. http://www.polycount.com/forum/showpost.php?p=1552624&postcount=2 When I mirrored geometry, I encountered an issue where there was a…
I don’t quite understand how hair cards work for real time
rendering in game engines. Can somebody please explain how a polyplane
translates into hair in a game engine? Does it work the same way grass does? Where you have some
geometric planes with an applied opacity map? (If that is even correct...) I ask because I used…
Hello all, I am looking for advice on how to proceed with retopologizing (remeshing?) this mesh for in-game use. An explanation of the following image: 1. The high res mesh from ZBrush 2. The low res basemesh. Basically a cylinder conformed to the surface of the high res. 3. The two meshes together, showing the areas where…
**UPDATE** (new discussion starts at page 3) How long would it take you to create this prop? 1. high res 2. low res 3. textures polynaut - 2-3 days ysalex - 4-5 days **ORIGINAL POST** Just out of curiosity, how many hours would a prop like this take you to create? 1. high res 2. low res 3. textures polynaut - 2 days ysalex…
ok guys, i have 3ds max ,mudbox,soft image sooo i wanted to make a gun like this in high poly and low poly (that can game max detail in cry engine without lagg ) i want the max poly for a gun or mesh that can make a compete game and some good tutorials that can help me but snice their is none out in gun designing(modeling)…
Hi I'm kinda new to UDK. I'm wondering how to start a new project and set up my save folders. I've tried searching on UDN but cant find what I'm looking for. I think I'm setting up things wrong as I cant drag my static meshes into my scene and can't save the .upk. So I'll tell you what I'm doing and someone can correct me.…
That's the problem. I could show you something but I don't know how it would help you. Also, that would the problem itself. I can't show you something I don't know how to do. There is nothing in progress, that could be showed. i tried to ask a question in such a way that shows I don't even know how to start the whole…