I know a couple people already know but now its official apparently, per is working off-site for the epic. Ror says he had something to do with this but i am here first TO CLAIM ALL THE CREDIT.
I was wondering what guidelines people here usually adhere to when it comes to texel density. For example, if I'm completely unwrapping a prop, would 512 per meter be a good standard? (a prop that is at ground/eye level with the player).
hulo been a while! found a messy old model from maya days, so i brought it into 3ds and made it all clean. used a mix of photos, if thers anything crazy wrong or weird proportions tell me! i need to iron out this stuff before i move to texturing (naw im not gnna do a low poly..). i wana try compositing with this ...i knoww…
Hi everyone, Here's my latest image : Mer-Man from Masters of the Universe. Sculpted and textured in Zbrush, rendered in Keyshot and final compositing done in Photoshop. Hope you like it :)
Hey all. Been a member for a few years now but never really posted any of my work (extreme self critic) However.. I hope to change that now :) I present my shroomies! Tools: Maya, Znrush, Xnormal, UE4, dDO and nDo Be nice :\
hey guys, I know this belongs in a different channel but, I wanted to get everyone's attention for sure. Does anyone here know howto do per pixel lighting? And perhaps looking for work? If so, please let me know asap. rpatel AT easel3d.net -R
Name: Ariel Chai Portfolio: www.arielchai.com Email: contact [at] arielchai.com Notes: currently not looking for unpaid work, thank you. Hello, I've worked on numerous commercial games for the last decade. Whether you need stylized art direction or just some assets, I can help push your game to the next level. Please don't…