Uving got fun and all when I started using Max 2017, it really becomes annoying when you have limited time to do 3d and these issue happen. right now my real issue is getting the right texel density :/
Hei, had this problem when i've tried to bring my shortcuts from Maya 2016.5 to 2017. I found this valid solution: https://forums.autodesk.com/t5/maya-lt-forum/hotkey-settings-getting-wiped/m-p/6491706#M2897
Not sure if anyone else is still having this problem but its 2017 now after many updates and changes yet still can't use 3DO for many reasons. Very disappointed with this I feel like I've been screwed by buying Quixel Suite.
Hello am using 3ds max 2017 version, am following a tutorial of shoes modeling , along it the lower part when extrusion done doesnt seem to have overlapping in the tutorial , but when i do it the mesh gets so messy with overlapped polygons, is there a way to avoid that ? Thank you
Hi guys, I'm using Maya 2017. Whenever I hit undo when using Viewport 2.0, my undo function works, but won't update in the viewport until I move the camera. It works fine on the other render modes. Does anyone else have this problem? Thanks in advance.
MODO | Introduction to Fur The Fur material in MODO is a texture layer that produces
fibers that can be used to produce hair, grass, fur and more. For this
introduction, I show how to apply fur to a material and a few important
settings to get you started. http://www.pixelfondue.com/blog/2017/3/23/modo-introduction-to-fur
Hello, After complete my position as Freelance Character Artist on divinity original sin 2 where I create civilian clothing - NPC’s - player armors and weapons. After this I made several freelance work. Now for 2017 I am looking full-time opportunities. Portfolio: https://debrabanderefrancois.wordpress.com/
Hello guys her is one of my last work a procedurally dungeon in real time. Made with : * For modelling and UV mapping : MAYA * For texturing : Substance Painter * For the level design/lighting/FX : Unity 2017 and post processing stack Please give me some feedback about my work it can be elpfull for me :) THE ASSETS
Ok, so im trying to set up a realistic skin shader in maya 2017, using subsurface scattering. this is my shader so far: when i render in mental ray, the render looks very bright and washed out: I would like to know how to fix this. thank you
Hi, I started learning
3D modeling in Maya about one month ago. I did one basic course from Pluralsight - "Introduction to Maya 2017" . And this
is my first project. I' am asking for some critiques to help me develop my skills. Thank you so much.