Hey polycounters, We're an indie game development company working on "The Final Stand," a multiplayer survival game inspired from multiple survival game mods like 'Day Z', 'Rust', and 'Battle Royale.' We've been working on the game for almost two years and we're going to release in the summer this year on Steam alongside…
Hi I am working on this Autumn Cottage scene inspired by a concept done by PixelCat from Artstation, polishing things up now but would be grateful for feedback Link to pixel cats art https://www.artstation.com/artwork/KOqBdB
Hey Eric! Thank you so much for your feedback! Please ignore the lightning, the photos are directly from the Substance Painter viewport, they are not renders. I agree it's flat right now. I want to render it in Marmoset. But I can try to make a bigger difference in roughness in the asset. I will check the example that you…
Hello!! Hope you all like this Alastor sword model from Devil May Cry. The toon style is inspired from the concept by George Selps from capcom-unity for 10th anniversary of devil may cry. Thank you https://www.youtube.com/watch?v=to6ip1Fr2ms
Game ready models of Skateboards I made originally for a cyberpunk environment before updating the models and textures to work standalone. Inspired by playing a lot of Tony Hawks Pro Skater 1+2. Multiple variations of the boards have been made so the grip tape, deck graphics, trucks, and wheels can all be mixed and matched…
Here is a personal piece I made. During the past couple of years I was really inspired by the vast lore that the warhammer 40k universe produced. After hearing Amazon launching a warhammer show with Henry Cavil I just had to take this opportunity to make my mark. Character, vehicle and props was modeled with Maya + Zbrush,…
This is a good start. I think the biggest things that need work are materials and lighting. Why are the walls so shiny in the first piece? Gather photo references of real world walls, and examine closely what their materials look like. Then replicate those materials. Secondly, the lighting needs finesse. Again, examine…