Thank you very much, it is much clearer to me thanks to the information you have provided. So the PBR materials, proper lighting and the various cinematic filters are enough to create a consistent realistic scene.
Hello! Working on a 3D tileset like the Manufactura ones for Unity with new Pbr shaders in mind. Still working on the style. Old texture test, clay style Current test
Im gonna work on a Japanese arcade, complete with all the things i love about em, arcade cabinets, fighting machines and ufo catchers hand painted and pbr mix
Sicarius For ArtWar challenge at Cubebrush.co 107 694 tris, PBR All hard-surface elements and weapon was created at zbrush. You can find 3d model at artstation https://www.artstation.com/artwork/NB105
Recently finished my latest piece, based on a study of PBR materials and substance painter. Inspired by the concept art of Yujin Kim! I'd love to know your thoughts :D model