Render it on a blue background or something brighter I don't like black on this one. makes it look more dark. I dont see why you need a spec map on this I can't even see it. I still think this would look best flat shaded with alpha turned up like cartoon art for this peice! cause that will make it look brighter and cuter.…
Hey, sorry I dropped off the face of polycount for so long...I've just been in the zone lately makin' stuff...a little bit of everything actually so here's a big fat update... Here are some low poly Totoro's I made for next months SFN theme, I unwrapped them not knowing whether or not I'd paint the fur on so they got…
gun materials actually do tend to have a bunch of high frequency noise. usually best represented in the gloss map but it depends carefully analyze the shape and frequency of noise on different gun materials, it is one of the best ways to differentiate what is otherwise two black parts what you need to do to get great…
I just tried turning on the skin shader and it does indeed look better. Can't say I've ever really used SSS for any of my texturing so I'll have to read up on that a bit, but already with the default settings without any textures it looks better so that's nice. If anyone's got any good tutorials or examples of SSS maps…
Well, it was pretty much everything I expected. The spectacle of it all, and all of the ridiculous gadgetry and vehicles were spot on for what I remember of the show/toys. The part that fell flat to me were the characters. G.I. Joe to me (80's child) is all about the characters. I felt like Stormshadow and Snake Eyes were…
[ QUOTE ] Verm, from experience, i'd say that you are far too presumptious to call things myths.. I think it's really pointless to get into a silly arguement... However I believe not a single human physique is the same, all of us are very different.. so different approaches work for different people. [/ QUOTE ] While Daz…
Hello. I am fairly new to 3D art in general. I do not know how to sculpt, i instead reverse engineered existing models and followed some tutorials. I created all the texture files manually. I expected some issues because of my decision to paint every texture file, however i came across an odd issue that i just can't wrap…
Hey, welcome to my thread on a Transformers project! I'm hoping by the end I'm going to have a functional and great looking Decepticon to show off with. Any criticism is welcomed on getting this to be the best that it can be. So without further ado lets begin. I sketched some really rough stuff on my favourite G1 character…
Looks nice! Doesn't exactly scream "elven" to me, but what do I know. The windows would probably work well for a night scene, but appear quite flat if we are supposed to look into a darker interior. The shadows around the protruding stones in the wall could be a bit more directional than they currently are and there could…
I tried to do the stylized prop ! Everything was done inside Blender and it was my first time with texture painting. I keeped the polycount low (even if we can go lower). I'm quite happy with the end result, even if it has some flaws here and there. Maybe I'll rework it later.