I'm also not liking this show at all anymore for the past what? 3 seasons... I keep watching because of 2 reasons: 1. I hope to see a glimpse of what it could be.. (but this will never happen) 2. I can use 45min breaks to eat/relax for a while, so pure for that reason I keep watching it ... but I think after this season I…
It depends on the complexity of the model. For most human characters in the 5-10k poly range 3-5hrs. For props and environmental pieces, again it depends but the average time I spend it 2-3hrs. I normally start off with some kind of auto unwrap, then stitch the pieces that don't come out correctly and relax everything to…
Are you just using the sketch for ref? It feels a bit naiive. Like you've been making it up out of your head. No problem for Bay Raitt but the rest of us have to look at humans as we model Immediate thoughts: Front of the neck should slope the other way, back into the body. Ear is funky A lot of the edges are too sharp.…
With spaced out I meant it looks like she's drugged. The eyes look huge and half closed. Half closed in a relaxed way that looks like she isn't fully conscious. The side to side comparison suggests her pants should start a bit higher but that's probably neglectable, just say she's wearing her belt a bit wider today . Maybe…
If there is somthing i love it's pizza, beer, girls and TMNT. These guys look great. I know you are pretty far along, but I'll crit what i see. I think the arms are too long, or the legs are too short. The palm of the hand is too small when compared to the fingers. the orintation of the hand is also at an eXtream, I would…
Technicaly i dont work in the industry. I work tech support at a gaming system company. We are a small company and there is almost always a ton of work to do. So the way OT works here is very relaxed. Basicly, if there is work to be done, and you are willing to put in the extra time, then you are free to do so. And get…
Solid advice, crazyfingers. Things go much more easily when you stop trying to force a sense of originality and just relax and make whatever you want to make. The less cliche something is, the less reference material you will have to work from, and the harder it is to learn from the exercise since you have no good examples…
I just started using Modo for unwrapping my models. I believe I have the work flow down now, but when I am done unwrapping my models often, but not always, have split edges along the UV seams. So essentially the geometry is no longer connected in 3D space along edges that share a UV seam. I can't figure out what I'm doing…
@Indi2410 Get Maya Indie. Its $300 a year (far more affordable than the other options) and shouldn't be too hard to set aside that much money for it if your not financially pressed. That eliminates potential problems with trying to get your hands on the program through 'other means'. About learning Maya, I get where your…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…