Hi all, maybe somebody can help me? When i try to paint my model i have some problem whith smoothing and blending different colors/brightness?And I do not know why? Textures 1024x1024 P.S. another my model don't have this problem.
A matte painting done for a personal project. The base is a photo taken near my home. I used some free 3D scan models from Sketchfab. Many thanks to them: luyssport, Ptis, CODAME, Renafox Some crops: The original photo The making of https://youtu.be/xW-R15jCnhw
Hello everyone! I usually lurk here and make the odd post but thought I'd show some WIP textures. My ultimate here is to make a nice Dota (kind of) environment so I started off with some attempts at hand painted textures. I did use 3D to help me with the stone floor though. Critique is more than welcome! I'm a complete…
Hey all of you, I made this project as a tribute to Prince -- I upgraded his ride from Purple Rain to be a hoverbike. Any suggestions on texturing/lighting/emissive stuff before I push it to my portfolio? My texture skills are better than my modelling right now-- I trimmed the polycount where I could, but I didn't go Super…
starting a big asset set of Dwarf/Nordic themed props and environment textures, welcome to my journey. Using the method of high poly asset with baked data driving the texturing on the hand painted low
i feal kinda sheepish asking about this.. but the really good ones are sometimes hard to track down, and there's really only a few really really good ones out there. anyone got a few links off hand of some good face texture painting tutorials? low poly prefered. i've got a job interview in a couple weeks and i've got to…
Hi :) I've started texture painting last week, as I love the stylized look it gives to most asset (also, I found the process surprisingly relaxing). Here's my first production, trying to make a stylized rock: Inspectable sketchfab model: https://skfb.ly/6RQ6n Thanks in advance for your comment :) !
Nice that you shared the model @Archopus. Just on the one specific issue you documented in that gif - it looks like the UVs of mirrored parts are not offset by one. With two points in 3D space baking to the same pixel in 2D space, I would expect this result. Great to have your notes on this pior! I'll surely have more…
Hi. I recently made a low poly terrain and textured it with a rather small texture of grass (512x512) and tried to make it look hand-painted. What I can correct with it? Thank you for your time. :)