wester: I assume you dont use max 2010 yet because in 2010 the glare shader is enabled by default - in previous version (starting with 9) it has to be enabled in a textfile. Once its enabled under render settings you can drag it into a material slot to edit it's changes (because its a shader after all). Some complete…
Hey guys! I was discussing the placement of floating geo on more awkward shapes with Joost the other day and came up with a solution which worked pretty well. I haven't seen it anywhere before so I thought I'd do a little write up of the technique. I realise you could really easily do the same using NDo, but I know a lot…
When I was working on my UC entry I tried to figure out how Epic did their skymaps and why they did it that way. I know now how but not entirely why since there is a bit of waste UV wise. They could be used as reflection maps, but a proper cubemap would be a better option due to it actually having a ground in the map.…
Click for full size image. Project name: Unleashed: The Revolution Brief description: A fast action RPG set in a dark medieval time, which will make use of physics and quick pace gameplay to deliver a more action packed gameplay style than generally seen in the genre. The player will control one of five classes as a…
The clever folks at Epic have gotten their monthly update to the UDK out the door with a handful of new changes and word that they have been expanding their user forums with new forums to recognize some niche needs of their user base. If you click through, I'll give you a cut and paste of the presser after the jump.…
Some of you may know the site already but I would like to grab the opportunity to announce my companies webshop with a small press release. Next time I'll show a new and interesting project and no commercial stuff. I promise. ;) [snip] Pure3d Visualizations Specialized on your environments Pure³d is happy to announce the…
Hi polycounters ! 0/ Since a few hours (maybe more) I'm trying to learn and make a custom tool for Maya and my workflow. I have already programmed in C++ in the past, so the Mel language is not so hard to understand for me. The hard part is to find the name of the various function inside maya, but even with that, I still…
Gameloft, an international publisher and developer of video games for mobile phones and console, is seeking a Game Economy Designer to join our Toronto Studio. Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide range of genres from hardcore action to casual…
I'm working on some Characters/Items to submit to the Steam Workshop. I'm building them in Maya 2010. In the Dota 2 Shader Masks Guide it is stated that every hero, item, courier, and creep make use of 'the hero shader in Dota 2.' I'm wondering if anyone has made a material network for Maya, or has a setup for an external…