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UDK Sept. Update

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The clever folks at Epic have gotten their monthly update to the UDK out the door with a handful of new changes and word that they have been expanding their user forums with new forums to recognize some niche needs of their user base. If you click through, I'll give you a cut and paste of the presser after the jump.


September 23, 2010 – Epic Games, Inc. has released the September 2010 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides uncompromised access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.

Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.

Are you creating something great with UDK? Drop us a line in the Project Show-Off forums, where links to tech demos, gameplay videos and screenshots are always welcome.

We have a new UDK architecture forum. Are you using UDK to create 3D visualizations or simulations? Drop in and meet others who are using Unreal Engine 3 tools for similar purposes.  Scaleform UI creation also gained its own forum.

It’s easy to sign up as a commercial UDK developer online. Our FAQ can help you determine which type of license is right for you.

This month’s build of UDK features significant additions, including:

  • UDK users now have access to the gameplay profiler tool.
  • Matinee’s movement tracks can now be split into individual translation and rotation components.
  • Users can bulk edit texture properties within the Content Browser.
  • Due to changes in PhysX you should re-save all of your content.
  • Fixed leaning during jumps in UDK.
  • Fixed UDKVehicle crash.
  • ‘AllowNVidiaStereo3D’ is false by default for UDK.
  • Switched UDK maps over to use precomputed visibility.
  • Resaved UDK maps for updated PhysX changes.
  • Gameplay profiler tool now available in UDK!
Upgrade Notes
UDKGame Profiling

o   ‘GamePlayProfiler’ is a tool that allows digging deeper into time spent in gameplay code.

o   Read more:  http://udn.epicgames.com/Three/GameplayProfiler.html

  • Allow movement tracks to be split so that translation and rotation components can be individually manipulated.

o   Read more: http://udn.epicgames.com/Three/MatineeUserGuide.html#Separating Translation and Rotation


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