Is it possible to blur based on mask intensity in udk material editor? Since roughness does something similar I was wondering if it could be used to cheaply mimic pbr...
We're searching for a talented 3D Artist to bring our 2D character concepts to life. This role is perfect for you if you love: * Creating stylized characters. * Sculpting dynamic and detailed muscles. * ZBrush is a must. * Passion for anatomy and muscle sculpting is a plus! Budget per character $150. Interested? Please…