Hi Guys! Long time not posted any new stuff from me. So at the moment im working on a new weapon, its a modified Heckler&Koch UMP with some Attachements. There are still things to do on the HighPoly, some missing screws as example on the Picatinny Rail, a Flashlight, a Railpanel or a Foregrip. The most things are done by…
Well I hate how in my current project meshes should be triangulated before baking (because bakes are done outside Maya and ultimately the mesh ends inside UE4). When the need to adjust some things in the delivered mesh arises, modifying a triangulated mesh is tedious, and going back to quandrangulated-before-baking even…
This UV result is the right one Also, stop using Mirror, it's quite buggy and gives you flipped normals. Use Symmetry modifier instead. So: 1)delete half of the mesh 2)UV it 3)Apply symmetry 4)Move UVs 5)Triangulate your mesh by: applying Edit Poly, choosing all vertices and pressing Connect 6)Make a cage using Projection…
Hey, thanks. Beveling [chamfering] edges is kind of hard to work with in Maya since it doesn't have a modifier stack like Max does, especially if I need to remove them or modify them down the road. Once I'm 100% satisfied with the HP parts my last stage will be to go back and bevel corners. I probably should have…
Every time I use the extrude function on multiple faces in Maya, I have to click the little icon that looks like a power symbol next to the movement tool to set the manipulator to the center of the faces. Does anyone know if there is a way to set this to be the default, instead of needing to press the power icon every…
I didn't make the chains on that character, but I have made chains for other sculpts. Max is very very cool about chains. You can lay out a long chain and use a deform to path modifier that will move and deform the chain along a spline path. The spline path and the model both remain live so the path can be tweaked. It's…
Yeah MoP I was evaluating the app earlier last as an alternative for Maya and gave up for the same reason - no access to a stack of any kind. Maya does not have that either, but to justify an app switch I really expect something as flexible and powerful as Max at least, and I don't think that Modo delivers this... It's…
Biped * What the hell have you done to such a rock solid tool? It's a buggy pile of crap now. Is that by design? Are you trying to encourage us to abandon it? * You can't select the COM tracks easily anymore, you can't use the standard curve editor with biped because of the COM tracks but the Biped workbench doesn't have…
This is the image How can i fix these artifacts? The pictures below show case why the artifacts are happening but i cant add more geometry or its not going to be usable in a game engine. I tried adding edge loops inbetween each of the flat edges on the cylinder but the turbo smooth modifier shrinks the cylinder too much…
Hey guys, I've got a very large cavern in the scene I'm working on right now, but I'm having a hard time getting the ambiance I want. The cavern is so large the exponential height fog (which is tuned for bright outdoor colors) shows in the distance. Is there a way to create a zone just in this cavern or modify the expo…