Hey guys,
I've got a very large cavern in the scene I'm working on right now, but I'm having a hard time getting the ambiance I want.
The cavern is so large the exponential height fog (which is tuned for bright outdoor colors) shows in the distance. Is there a way to create a zone just in this cavern or modify the expo height fog properties through Kismet so that I can increase the density and change the inscattering and opposite light colors inside without effecting the outside?
I'm also trying to make a light in the depths of this cavern that gets brighter over time as the player stands in a trigger zone using Modify Property, but I'm having a hard time working out the script.
Any help or other tips for achieving a dim malevolent atmosphere would be much appreciated.