Hello Guys and gals. I need to do a full Environment for my portfolio as I've just been doing random assets and tests to basically teach myself different techniques. So I want to do a realistic environment with a story to it. What better than a hackers apartment right? I'm sure you've all seen @Wiktor Wrecked apartment by…
Hi everyone, finally got to show the work I have been doing for Inflight-VR / Airbus Bizlabs. Since we are a small team and I am the only artist / designer my tasks usually are to come up with concept art / design and take them all the way to finished environments running in gearvr and Oculus rift before handing over to…
This is my first project using UE4 and I haven't used UDK either. I'm a 3d artist looking to get into environment art so at the moment I'm focusing on the visuals and learning everything as I go. So far I have to say I'm blown away by what can be produced in UE4. Goals Understand the modular environment modeling workflow.…
Central London studio is looking for a Lead 3D environment and architectural artist to work on an exciting new CGI cartoon series. Your role will include taking responsibility for the modelling, texturing, and layout of multiple stylised assets and creating the final look of the world itself. Exceptional eye for detail,…
Hey guys, This is my first topic on polycount. I'm in my Third year at university and we have been given a project where we have to take a scene from an old game and make it look better with current day techniques and rendering. I have chosen Autumn Plains in Spyro 2. Although Spyro 2 is technically hand painted, it is…
Hi everyone, Some of my works for WWII Warzone Environment from Leartes Studios. All props have 3 LODs (nanite, traditional lowpoly and mobile-ready lowpoly) with multiple versions: standard, broken or smoked. Blender & ZBrush for modeling, RizomUV for UV unwrap, Substance Painter for texturing and Marmoset for Rendering.…
Hiring Environment Modeler/Material Artists for an in-development low-mid budget science fiction film. Working from existing concept art, we are creating several science-fiction themed environments via Megascans, Substance, 3DsMax (or modeling platform of your choice) to be used in virtual production via Unreal Engine…
[FONT="]Environment Artists:[/FONT] [FONT="]Should have 3 years relevant experience in creating digital art.[/FONT] [FONT="]Demonstrated history of [/FONT] * · [FONT="]Actively supporting Art Direction.[/FONT] * · [FONT="]Working as part of a team to produce a single goal.[/FONT] * ·…
Hey everyone, the studio gave me the honor of officially posting this job on the forums, however I am neither HR nor a lead so please do not send me your applications / resumes directly. I would be more than happy to forward any specific questions about this position to my leads and get back to you in this thread. Please…
[FONT="]Environment Artists:[/FONT] [FONT="]Should have 3 years relevant experience in creating digital art.[/FONT] [FONT="]Demonstrated history of [/FONT] * · [FONT="]Actively supporting Art Direction.[/FONT] * · [FONT="]Working as part of a team to produce a single goal.[/FONT] * ·…