Alright, so more mikktspace stuff. Right now our main issue is just that using xnormal baked maps with mikktspace loaded as the tangent space produces noticeably worse quality than using Maya baked maps loaded with Maya's tangent space(which we've got matching Maya's viewport perfectly). So I took a look at how Xnormal…
There are a number of areas where this could be breaking. It sounds like you've got some meshes hooked up via the quick loader, and others manually placed - this could potentially be causing problems, but it's difficult for us to reproduce without having the exact scene file that shows the problem. If you can send an…
If you plan on publishing the game and attempting to sell it or profit in any way, use a game engine. I personally say just use a game engine, especially if you are creating a whole new game. Not only do you gain the perks of have complete control of every aspect of the content you are creating, but you also have the…
Well, maybe some day. I don't think the network infrastructure at least around here is remotely up to that and that's apparently considered first world. Not everyone is living in the big city and speeds are dropping really fast once you leave the major population centres. I don't anticipate that will change in a few years…
I agree the content gets old pretty quick. But playing with my friends never does. There's always more funny moments, new tactics and spots to try out on infected and survivors and there's always a new challenge when playing against a new team. L4D2 will also have a lot more content and some good custom campaigns are…
Hello, As an example, I've purchased the Orb_Brushpack (which works) and the JRO_Rock_brushes pack (which doesn't seem to work) I've downloaded the zip, extracted it in the following folder: C:\Program Files\Pixologic\ZBrush 4R8\ZBrushes The Orb pack works beautifully (as seen in the first image). But non of the alphas…
Wow guys, thank you so much for the feedback. I want to boil this down a bit and fine tune it. For the purposes of my specific project. I've been programming for more than a decade, although not on games, and I understand the difference between a realistic and unrealistic project for an indy to tackle. I've been in the…
Well this is it, my final Splash Art! It was so much fun to paint this, including all the challenges it brought with. I feel like I improved a lot on my painting process, as well as composition and color management. It may not be the most amazing splash ever, but I really like it and I'm happy with it; as artist Jake…
*EDIT: Hi everyone, I'm changing my subject since I wanted to do something more in-game universe and comic-like...I'll be drawing Garen/Katarina over here: http://polycount.com/discussion/196849/riot-2017-art-contest-a-decision-garen-katarina#latest Here's as far as I got on this one, I'll definitely go back to it some…
Hello guys! I decided to participate in Sketchfab’s Wow Contest. Deadline is gonna be tight but anyway, I started doodling some ideas and doing some research about Wow’s lore (I played a bit the beta but I’m not a huge fan of mmo’s so unfortunately my knowledge of the universe is somewhat limited haha) and I figured I’d do…