Work in progress, lots of seams, really rough skinning and generaly a bit messy at the moment but thought i'd post it up before i lose motivation to finish it.... 7390 tris, 1024x1024 diffuse,spec and normal map, haven't done gloss yet...
Nvidia Omniverse is a multi-GPU real-time development platform for 3D simulation and design collaboration. We all now this but I found out last week that this Outdoor Living3D produce some excellent quick tutorials for Omniverse. Check them out! https://www.youtube.com/channel/UClyCoHrO79iIY3tnz2f6yzA/videos
I think the problem lies in your concept. If your going to use it as just some sort of idea to get the ball rolling then your probably going to be okay. When you use concepts that are off- like the one here then your going to fighting a looong uphill battle trying to dial in stuff like anatomy and proportion. If you're…
Hi. I've looked over the site for information on face weighted normals. I've come across some old depreciated tools and some newer ones that don't offer whats in other packages. https://polycount.com/discussion/183993/maya-free-face-weighted-vertex-normals-tool This tool seems to be the most recent but applies bevels to…
We are 2 parents who build our own kids puzzle game, try it out. It's free and without ads :smile: What: A colorful little jigsaw puzzle for kids age 2-8 and it's on Google play. (Sorry Apple users, maybe later) Who: So I made all the art, and a close friend all the coding. We both have full-time jobs, and kids, so it has…