Somewhat related to this thread http://boards.polycount.net/showflat.php...;gonew=1#UNREAD In the Halls of the Game Developers Conference (GDC), the talk this time was on "The Next Generation". Not the T.V. series, but the Next Generation of Consoles and high end game engines and shaders that ill be possible on the new…
HI all, Figured I would post what I have been working on for a video game I am creating and see what folks think. Model is 1976 points. Making this an Enemy to fight in game. and here is a screen of the UE4 shot. Have to do all the art work on my own so quite daunting :P Thanks all for taking the time to look and or…
It is for a new game idea called "blitzkrieg 1942-1945" as you can see it takes place during world war 2 it's gonna be a total war style rts sort of similar war leaders clash of nations but with more accuracy and better ai :P if interested contact me via pm :)
Can someone point me int he direction of a good portfolio template or service? I'm looking for something... - Free/Cheap - Simple design - mobile friendly - Not a "blog" and instead a gallery style approach where thumbnail leads to hi-res - Can display large images 1280x720-1920x1080 - Make my resume easy to view and/or…
Hi my name is Alex and I'm an Environment Artist currently working on the game Battalion 1944 you can check it out here if you want. Looking for freelance work Here's my artstation with my work from previous games Ive worked on. Obviously can't show any recent work at…
Hello guys!I decided creating a thread where I can share my works so I can get some feedback from the community. So, no much words, lets just start. Please follow me at:ArtstationTwitterFacebookTumblr Some old works first: but the scene is going to end up looking a bit more like this: I did some work in illumination inside…
Hey everyone, I have been working on a lipsync project and would like to get some critique on it so that i can improve on it. You can check it out at the syncsketch link here: https://www.syncsketch.com/sketch/161400#196500
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So I kind of quickly tried out joeriv's approach to the black diffuse with metal with only color from the spec. http://www.polycount.com/forum/showpost.php?p=1942890&postcount=67 In the game world, it's a bit lack luster. I'm guessing the ToolBag 2 tool has more settings to make things look more pretty than just a default…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…