It's been a while since I posted any updates. I managed to finish the highpoly, retopo and UV the model. It has 4 texture sets and has 45k tris. A little higher than what I aimed for but I think it is fine considering it's a portfolio piece and not an actual game model. I also managed to block in the colors in substance…
My version of the machine gun M247H Variant as seen in one of the Halo: Infinite. Made in Maya and Render with Arnold Main Renders: Grey: Wireframe: Turntables: Shaded Grey Wireframe
A decent portable reader with an eye-friendly display is something I have been wanting for a while now and this new device from Sony looks quite promising. Here is a rundown of the screen technology it uses... http://www.eink.com/technology/howitworks.html What do you guys think? Anyone interested in something like this?…
passion project for me as a transformers fan So here is my interpretation/reimagining of the classic Deceptions Soundwave. Made in Maya and Render with Arnold Main Renders: Grey Main Shots and Asset Breakdown: Turntables: Main Grey
following up my last project I really wanted to focus more on the presentation of my work, so I put in some extra effort when it came to compositing the renders in Photoshop. I took advantage of Zbrush's ability to export a mask render pass to get a clean image with a transparent background that I could use to enhance the…
I've not done any art with it but I did have to build a little plugin last year to handle some naming issues on an older painter version. from what I remember you get a texture set per tile and you can paint across tile boundaries - i forget whether it's possible to assign a different shader to each texture set. on more…
Looking for a 3D digital painter to paint a high-detail miniature model for my tabletop game, The Hunt Eternal. This is for key art and marketing — I’m not looking for game-ready PBR textures but instead a hand-painted, stylized render like you’d see on box art or Kickstarter campaigns. Project Overview: * 1 STL model…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Haven't been on here in a very long time! Have been doing some 3-D work, but its been hard because of no motivation to. I want to improve alot and beable to make something decent looking.. Here is two renders i did of the Edmund Fitzgerald. This is standard 3ds max 2010, Rendered under the default renderer. No Mental Ray…