I don't know how its handled for freelancers, but couldn't you add a passage to your contracts that explicitly allows you to show the final result of your work either when the game is released or maybe two years after contract completion? Maybe most freelancers can't be so bold and stand their ground on this as they need…
I believe freelance design/artists groups warn against things like this. There first thing was you should never have to do free work. [*]If you loose, how many hours of income have you lost when you are trying to sustain yourself? It not economically feasable for a freelancer to spend so many hours when the payout may or…
From a person that has some freelance experience in the games industry(mainly mobile), I recommend for you to believe in yourself and just do it. I didn't when I was younger and I "pay" for it now. When I put exclamation mark on "pay" its because I am now doing much better. I might not be a big shot, and I might have not…
Hi all, hope your day is going well. I currently have some availability and am looking to take on a couple of projects. I've attached a few examples of my work and will leave the link below to view my full portfolio. My Portfolio can be seen here - https://www.artstation.com/jon_hopkins I have more than 11 years…
Hello Everyone, my name is emubi. I'm full-time freelance Illustrator. My main skills are 2D Illustration and character concept arts. I do have some experience regarding 3D on blender, also I'm ex-gamedev so I'm open for making 2D assets for UI or props too!. I'm open to short and long term project! here's some samples of…
I think he meant the loneliness and isolation some people suffer from when working freelance/from home on contracted positions. Personally, when I've freelanced, I've had to increase the time I spend socialising outside of work otherwise I'd go nuts. It can be very lonely. One tip, if you're currently freelancing and…
I'm getting started on a freelance modeling gig and they're asking about numbers. I'm still kind of new to freelancing, so I could use some suggestions for both hourly rates and fixed prices. They're asking for a character model, in a cartoony style, that's about 1500 polys, for a game. I would likely also be unwrapping…
Hi we are looking for Freelancers who can Help regarding in development of our commercial video project called Savage Protector's.This will be a commercial project and we would require freelancers who can work on this project for us.This is a great opportunity for the freelancer's to show their skill's and talents.We are…
I tried out nDo2 over the weekend and was really impressed by it. Kind of makes me regret convincing my work to get Crazy Bump last year. I really don't like their pricing structure though. There is a difference between commercial and freelance. It comes off as a money grabbing move since both are fully featured. It even…
Hi Dan I'm very interested in your project and would like to get involved. I'm currently working freelance for a couple of games studios, working as a environment and asset artist making modular assets as well as props with diffuse, spec and normal maps which I generate in maya, photoshop or mudbox and exported to udk. I…