Hi everyone, I'm Jie and I'm a concept artist with over 10 years of experience in the game industry, specialized in character and environment concept art. Currently open to full-time job or freelance work. Artstation: www.artstation.com/jiechenart If you're interested in my work, I can be easily reached by: Email:…
I think I worked out the problem I've been having. After much brain-wracking and frustration. Partly it's that I don't need to try so hard to make "planar" mean "flat planes"; volume is fine. The other part....Hmm, I think something maybe just clicked in how I'm supposed to look at the reference. Also, I paid proper…
personally I've found you end up doing more work in Unreal's shader editor for things like fire and what not, because you can easily overlay multiply and additive layers on a mask to get good fire, so you're paying for the shader. With Unity, it's just about better to release a bunch of particles with the simplest shaders…
Not as water vapour, anything you fire as smoke would become to diffuse to be useful as a smoke screen. To deflect laser fire effectively you'd have to use something like small shiny pieces of metal. You would need a lot they would be heavy. They would also continue to move in the direction you fire them at the speed you…
Nanomachines Son... http://www.crunchyroll.com/anime-news/2015/01/31-1/metal-gear-rising-sequel-possibly-teased-during-taipei-game-show-presentation Please give me more ! :D
Oh snap! I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel…
Hello to all, im new to marmoset acutally its my first bake, but i aint new to using 3d software. i have this issue for a couple of days now and ive tried so many things with no luck. i was working on the model and it baked fine 1st time and i was able to export it on substance only later i found out that there are…
Hi fellow artists and developers. Name - Petro Hawczak Location - UK, Hampshire Role - 3D Keyframe Animator and Rigger (Maya) Seeking - Freelance or On-Site Experience - 6 months (Freelance/University Teaching) [vv]122885423[/vv] Please feel free to send me an PM or email on petrohawczak@hotmail.com for more information.
We currently have a AAA unannounced title in development (PS3, Xbox 360 and PC) and are looking for talented artists, programmers and designers to join our unique and talented teams in both Austin, Texas and Lyon, France. Check out a full listing of our job openings here: http://jobs.zenimax.com/index.php?a=info&d=arkane