I'm dusting off an old piece to add to my portfolio. I'm still undecided whether to make this cinematic level or game resolution but I have this as an idea for a IP I've been developing for awhile. Currently I'm redesigning the helmet and spaulders. The thought process behind it is the left side (Devil's Hand ;) ) has more…
Hello PC, I'm a character artist from Spain and these last months I've been looking everywhere for a job without any success. At this point I think I've basically sent offers to at least 30 studios and I haven't gotten almost any reply apart from some automattic responses. Some of those studios are big ones like Ubisoft or…
Hey, amateur artist, looking for critiques. At the moment my focus is 2d digital and traditional. All references in the image footers (viscom week 2 etc) are from my own fake school thing I put together to model a real curriculum. I got most of the exercises from fzd because they post so much online. Anyway here’s some…
Not the most high end model but it's got all the human anatomy you need in a fully rotatable model. https://www.biodigitalhuman.com/ Also not sure if this is the right forum section for posting this, is it?
This is getting cool. Personally I would reduce the foot size a bit. They look too big imo from the side, and they look like donald duck feet from the front.
More variation on the side of the vegetation, everything should be different sizes. Also the same types of plants tend to cluster together more. Do you have any spare tris? the
publicdomainpictures.net/ Found some good textures on there... just thought I would share this. Its not a great as cgtextures but its a great alternative.
Windows are done. The side grill on driver's door can slide down and up and the gunner's windshield window can be opened too. It's time to model a M2 Browning machine gun I think
Mimp: The texture size is 2048x2048 for the middle wall section (it is a mirror, except the middle tower like piece) And another 2048 for the pillar's on the sides. carlo_c: You right, and they are :D The pillars are separate, as is the wall.