Hi everyone! I'm an aspiring Environmental Artist that figured out what I really wanted to do at the end of my last year at my university(not fun at all), which have led me to completely reconstruct my portfolio. I have done some personal projects before this but decided for this one to use an existing concept from an…
Current: __________________________________________________________________ Hi all! First time posting here, super excited; I'm working on a piece that I really want to push to the next level as even though I've improved a lot in such a short time, I want to push it even further. First, here's some stuff that I've started…
**UPDATE** August 23rd Texture Hey everyone. Realize that I have like 3-4 projects going on and I should at least post one. I recently got my N64 hooked up and am playing some old games. One of which was an all time favorite Pokemon Snap! So I thought it would be cool to do some Pokemon that I wished made it into the game…
Hey all, Today I've been working on a simple physics based mechanic for a project im working on and have ran into some problems, the aim for the mechanic is to simply provide an inhale & exhale for our player character, for example when the 'inhale' is activated nearby physics based KActors are drawn towards the player,…
looking good, I have a few suggestions (in quick easy bullet points): 1. first off the lamp at the back of the room is too bright (its the initial focus of attention in every image it is in). I would expect the desk to be the focus (and as such is the contrast point in the room). a good indicator of brightness of the lamp…
I haven't seen much talk about SSD in this thread as of late, but it was the single most important upgrade I made that drastically improved the performance of the latest machine I built a few months ago. You can get a fast proc and a rockin video card but you'll still be slowed way down by the write and read times of the…
So I've spent a fair bit of time trying to replicate this using Modo and UE4. I figured I should post my notes here, for anyone who is using that combo of tools: Building decals: -Using the edge and polycenter/face snap will make building the decals pretty easy. Snap all the decals perfectly to the underlying model, and…
I worked in motion graphics for several years while I was working on getting into the game industry, so I can relate to your situation. The option came up after I graduated school to either attempt to find a game job out of state or get a local gig doing something not entirely related to games. The school I went to didn't…
But see this is the problem with your logic, it doesn't make any sense. Who has been calling for people to be shooting "Liberals" in the face? Did this lone crazy guy get all of his ideas from Glen Beck or Rush Limbaugh? Or course not. That is just insane you are even suggesting that. It hasn't gotten any better since 08…
I'm creating an anime/stylized 3rd person action game with a focus on boss battles. I'm looking for an experienced 3D character animator who can create a stylish and impactful set of attack combos and skills for the player character. These animations will be used to finish prototyping the feel of combat and push the game…