This is super cool, and something I will almost certainly have to look in to at some point down the line. I feel you when you say seeing things you've worked on come to life is so awesome. Used to be when I started working away at painting it was just to make a living off of it. Sure, that's still the ultimate goal, but…
What's up guys! I've created this hand painted gun based on the awesome concept art by Fernando Correa, I hope you like :) Breakdowns + Info: https://www.artstation.com/artwork/rARrJm
Hello everyone! My name's Christopher Albeluhn. I've been working hard on a tool for the past few months to allow artists to paint textures directly inside the Unreal engine without dealing with a third party app. I wanted something to quickly load up, reference the textures I want to edit, have a quick and easy exporting…
Greetings Polycounters; Has anyone found a legal copy of English version of Paint Tool SAI? I have been looking for this tool for some time now and all the sites revolve around one site that sells the license for the Japanies version of this tool. If someone has, please post.. NOTE: Please do not post the link that you…
I have been trying to improve on my hand painted textures. I decide to make a thread to get some feedback on my progress. Here is the first one I started working on. Any comments or suggestion would be much appreciated. I really want to get better at this.
Hey so I was wondering on creating the main ground area in a level should I use the painting a material on the ground tool or textured planes. I've seen a few people making good quality tileable planes for use in games but I'm not sure. Or should I use both?
Thanks buddy, gonna try again basing it on your suggestions: OPTION A - 3D PRINTING 1) concept, base mesh and sculpt: zbrush 2) optional: export render passes for quick clay render in Zbrush or Keyshot 3) decimate model and send to print OPTION B - ILLUSTRATION/CONCEPT ART 1) concept, base mesh and sculpt: Zbrush 2)…
Hello guys , im about to Cry right now, im studying 3D and I have to make a class work , which is also a personal challenge .Im trying to make my first weapon (prop in general).It is a Rinno Weapon, like a shaman cane. (they have same Scale , just perspective when taking the screenshot) marmosetToolbar3. What I retopo´d…
So this is my first attempt at painting grass 512x512 repeating texture. I think it came out decent for my first try. I'm going back through an add in flowers/clovers to break it up a bit. Any advice on how to improve or areas to change are more then welcome=D.
I got some time this weekend to paint up a concept of an idea thats been in my head for a little while for a tree dwelling that I'm looking at turning into a low poly game asset. I was quite happy with how it turned out and thought I'd share it, thanks for taking a look :)