Personal project. Working from a Tyson Murphy concept https://www.artstation.com/artwork/bOVgG was thinking of hand painting this (similar to this https://www.artstation.com/artwork/4X2rY), but i think i'll make it PBR.
Is it possible to blur based on mask intensity in udk material editor? Since roughness does something similar I was wondering if it could be used to cheaply mimic pbr...