Hey OP, This vid is a beast to teach you the techniques behind straight lines and curves: [ame=" https://www.youtube.com/watch?v=C3lApsNmdwM"]EPISODE 36 Traditional Mediums - YouTube[/ame] Keep in mind that it takes a ridiculous amount of practice. Ridiculous. Even after drawing for a year every day I still will sometimes…
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Thanks for the link. The documentation that comes with the install is really brief, hardly cover this topic. This is my take on their notation: Let's say that your precomputed normal map has three channels, RGB. A DXT5 has four channels for you to use, RGBA. A "xGBR" would be as follows R: x (nothing/black) G: G (you…
"WHERE'S MY BOY!!!!!11" <-- played out... now STOP IT Overall a good episode. It confirmed what I thought about Michael though. The gullible idiot is willing to sacrifice his friends lives for his son. He's already killed two people over this. When Hurley looked at him, I was hoping he was going to tell him, "you better…
Have any examples of the types of waves you want to create? Are we talking white caps or smaller rolling waves? Can you use particles at all? How close does the player/camera get to the waves and at what angle? Do the waves need to interact with anything other than themselves? Does it need to loop? Do the bones need to be…
Hello everyone. Few days ago, I opened this thread https://polycount.com/discussion/comment/2734111#Comment_2734111 concerning the basic pipeline to follow when you want to make a game asset. I've received the answers I needed to start a project and try to follow the "checklist" of the 3D Game Artist. BUT of course I'm a…
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I'm learning to model from scratch and thought that keeping a sketchbook would be a nice way to document progression and maybe get some advice along the way :) So just a disclaimer in that I am a total beginner so don't expect anything amazing... Currently I'm working my way through some of the Maya videos on Pluralsight…